Andréas Söderberg

I'm a 3D artist and gamer from swedish Lapland. I've been a hardcore gamer since I was five years old and I've wanted to work with game graphics ever since I first Played Mega Man on the NES.

I don't just create 3D graphics, I also create pixel art but my main focus today is in 3D.

I sculpt in Zbrush and Mudbox, model in Maya, UV unwrap in UVLayout, Texture in Substance Painter and Photoshop, render game content in Marmoset Toolbag and Unreal Engine 4 and create visualisations in Unreal Engine 4.


You can reach me at contact@andreas-soderberg.se